Could someone briefly explain how the Warp system for Team Events in MaxiGuard works in the following scenarios?
Thank you.
Case 1 – Two-Team Event
- All registered players are warped to a specific event area.
- The system automatically divides all participants into two teams only (Red Team vs Blue Team), regardless of the total number of registered players.
- Example: 20 players → 10 Red vs 10 Blue.
Case 2 – Multi-Team Event
- All registered players are warped to a specific event area.
- The system automatically separates participants into multiple teams/parties.
- Each team contains a fixed number of players (e.g., 4 players per team).
- Example: 24 players → 6 teams (4 vs 4 vs 4 vs 4 vs 4).
- Team assignment and balancing.
- Warp execution.
- Party/team creation before or after the warp.
- Whether this is handled natively by MaxiGuard or requires custom SQL/GameServer logic.
Thank you.
