vSRO Yardım Team Event Warp System In Maxiguard

Marwan Hussein

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Could someone briefly explain how the Warp system for Team Events in MaxiGuard works in the following scenarios?

Case 1 – Two-Team Event​

  • All registered players are warped to a specific event area.
  • The system automatically divides all participants into two teams only (Red Team vs Blue Team), regardless of the total number of registered players.
  • Example: 20 players → 10 Red vs 10 Blue.

Case 2 – Multi-Team Event​

  • All registered players are warped to a specific event area.
  • The system automatically separates participants into multiple teams/parties.
  • Each team contains a fixed number of players (e.g., 4 players per team).
  • Example: 24 players → 6 teams (4 vs 4 vs 4 vs 4 vs 4).
I would like to understand the logic MaxiGuard uses for:

  • Team assignment and balancing.
  • Warp execution.
  • Party/team creation before or after the warp.
  • Whether this is handled natively by MaxiGuard or requires custom SQL/GameServer logic.
Any clarification or examples would be appreciated.

Thank you.
 

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