@Venom
I’ve read your comment, and I get that it’s your opinion, but some of what you’re saying just isn’t accurate.
First of all, how would you even know what we’ve changed on our gameserver? Unless you’ve actually spoken to Leo, who reverse engineered around 80 percent of the server and knows the files inside out, you simply don’t have the full picture of what we’ve done.
About Csro, we worked on those files for roughly two years. During that time, we mostly hired other developers to build features for us. A lot of the content wasn’t even coded by us back then. That only changed when we moved to the newer R files. We didn't even have the chance to release a server for bug hunting.
And to be clear, the R files are heavily bugged by default. Many of the issues come from built in systems that were already flawed. One of the biggest headaches was the quick party view buff. It took us a long time to properly fix it, and we even worked together with Bimbum on that. It wasn’t some shortcut solution, it was an actual fix.
After switching to the R files, we started handling the development ourselves and only rarely brought in external help. So when you say we’re not doing real work or imply we don’t know what we’re doing, that feels unfair. The R files require serious testing and real fixes. Just disabling broken features like some other servers do is easier, but that’s not how we chose to handle it.
I’ve read your comment, and I get that it’s your opinion, but some of what you’re saying just isn’t accurate.
First of all, how would you even know what we’ve changed on our gameserver? Unless you’ve actually spoken to Leo, who reverse engineered around 80 percent of the server and knows the files inside out, you simply don’t have the full picture of what we’ve done.
About Csro, we worked on those files for roughly two years. During that time, we mostly hired other developers to build features for us. A lot of the content wasn’t even coded by us back then. That only changed when we moved to the newer R files. We didn't even have the chance to release a server for bug hunting.
And to be clear, the R files are heavily bugged by default. Many of the issues come from built in systems that were already flawed. One of the biggest headaches was the quick party view buff. It took us a long time to properly fix it, and we even worked together with Bimbum on that. It wasn’t some shortcut solution, it was an actual fix.
After switching to the R files, we started handling the development ourselves and only rarely brought in external help. So when you say we’re not doing real work or imply we don’t know what we’re doing, that feels unfair. The R files require serious testing and real fixes. Just disabling broken features like some other servers do is easier, but that’s not how we chose to handle it.
