This is a post with fixes made on 1.88 Clean DB in our forum.
DB has been overhauled.
- The _RefShopItemStockPeriod table is synchronized with the corresponding txt on the media side.
- Medusa trigger fixed.
- Castle structures have been fixed. (Keep in mind that if you reset the database, you should always reset the castle and fix the structures.)
- Honor Update section has been fixed.
- The files have been renewed as unlimited links.
This database was fixed and shared by DragonSlayer for members of www.vsro.org .
*// Fixes made on the 1.88 clean database are listed below.
1-) The client has been translated into English.
2-) The bug that occurred in F1 in the Skill bar has been fixed. The Skill bar appears empty.
3-) Avatar tabs have been opened in Item Mall.
4-) The envy spawn problem in FGW has been fixed.
5-) GameWorl auto return bug has been fixed.
> Normally, the game automatically kicks your character out after the end of the event in BA, CTF and rank quests.
>Due to this bug, your character was not automatically kicked out.
6-) There is no Job and Guild penalty in Clean database.
> The _AddTimedJob procedure has been edited and the guild penalty has been set to 3 days and the job penalty has been set to 7 days.
7-) Honor rank has been fixed.
8 -) When the potions in the inventory are used and returned in the clean database, they come back as if they were never used.
This issue was resolved by editing the procedure > _STRG_DEL_ITEM_NoTX.
9-) mBot can press the blue pills in the game one after the other without checking the seconds. This situation is called the blue pill bug.
> Fixed.
10-) There is a warning called "QuestRaiseEvent" in the GameServer, originating from DefaultQuests.
> Fixed
11-) Castle war and structures have been fixed.
12-= Stacks increased.
> Pots 1000, batteries 250, speed 50, tablets and stones 100, arrow&bolt 2500
13-) GM Mastery has been added.
> Do not open it in EU characters, you cannot use it.
>You can change the race section in the _RefSkill table and open it for EU characters, but I do not recommend it, sometimes it freezes the character.
14-) Necessary missing files were added to Data.Pk2 and Particles.Pk2.
> If you add things like God bless, char effect, their effects will not be squared.
15-) There are up to 110 rows in _LevelData. I deleted 111 and above, please be informed.
16-) Stall gold limit is set to 500 B on sro_client. Consignment gold rate has been fixed.
> If you do not want to use the files I shared, you must also make this setting on your own gameserver.exe, otherwise there will be inconsistencies.
17-) RefShopItemStockPeriod table has been corrected.
18 -)Castle war and honor update tables have been fixed.
19-) The Senior General Ki bug in the Medusa trigger has been fixed.
20-) It was updated to Version 1.
_________________________________
*// THINGS YOU NEED TO CHECK *\\
*Check all FGW maps by flying with GM mastery skills.
>Envy and other mobs spawn, but it is useful to check the number of mobs.
> I did not touch the talisman drop rates and other (sox, tablet, stone, elixir etc.) drop rates.
___________________________
VSUPLOAD UNLIMITED DOWNLOAD LINKS
*** Hidden text: cannot be quoted. ***
I injected Jellybitz's GS and Shard DLLs into the GS and Shard files. You'll also see the *.ini files for these DLLs in the files. There are many settings there.
For example, I can say changing the number of guild storage pages. You can customize it.
vSRO-GameServer.ini and vSRO-ShardManager.ini in the main Files folder
Since the file sizes are too large, I cannot add the virus total because the site has a file size limit.
Also, I use licensed Eset nod32, if there was any virus, it would not open anyway.
ADDITIONALLY: A GM character account already exists in the TB_User table.
ID 1 PW 1
How do you unlock GM mastery for your own character?
There is a table named _CharSkillMastery on SRO_VT_SHARD.
Find your character ID from the _Char table and enter it in the first cell at the bottom of the _CharSkillMastery table. The second cell will be the Mastery ID; the GM Mastery ID is 289. The final cell is the MasteryLevel. Just enter 1.
You can add it at the bottom, but the table will pull the part you add below the mastery lines of your character, be calm.
Well
Your CHAR ID 289 1
Shaped.
If you are in the game while doing this and you teleport, you will become a DC, this is not a problem.
ADDITIONAL NOTE : In my own game, I made changes to the walls and other elements within the city of Constantinople. Since I had collected the data content completely, I used my own data. For example, there are visual changes such as the inscription on the church fountain, the flags, and the FSM posters on the wall at the bottom of the vault. If you don't want them, you can revert them to their original state by pulling the Constantinople ddjs from the data in a regular game. Also, the Constantinople guild NPC has been moved to the normal vault.
the best of the best
This is a post with fixes made on 1.88 Clean DB in our forum.
DB has been overhauled.
- The _RefShopItemStockPeriod table is synchronized with the corresponding txt on the media side.
- Medusa trigger fixed.
- Castle structures have been fixed. (Keep in mind that if you reset the database, you should always reset the castle and fix the structures.)
- Honor Update section has been fixed.
- The files have been renewed as unlimited links.
This database was fixed and shared by DragonSlayer for members of www.vsro.org .
*// Fixes made on the 1.88 clean database are listed below.
1-) The client has been translated into English.
2-) The bug that occurred in F1 in the Skill bar has been fixed. The Skill bar appears empty.
3-) Avatar tabs have been opened in Item Mall.
4-) The envy spawn problem in FGW has been fixed.
5-) GameWorl auto return bug has been fixed.
> Normally, the game automatically kicks your character out after the end of the event in BA, CTF and rank quests.
>Due to this bug, your character was not automatically kicked out.
6-) There is no Job and Guild penalty in Clean database.
> The _AddTimedJob procedure has been edited and the guild penalty has been set to 3 days and the job penalty has been set to 7 days.
7-) Honor rank has been fixed.
8 -) When the potions in the inventory are used and returned in the clean database, they come back as if they were never used.
This issue was resolved by editing the procedure > _STRG_DEL_ITEM_NoTX.
9-) mBot can press the blue pills in the game one after the other without checking the seconds. This situation is called the blue pill bug.
> Fixed.
10-) There is a warning called "QuestRaiseEvent" in the GameServer, originating from DefaultQuests.
> Fixed
11-) Castle war and structures have been fixed.
12-= Stacks increased.
> Pots 1000, batteries 250, speed 50, tablets and stones 100, arrow&bolt 2500
13-) GM Mastery has been added.
> Do not open it in EU characters, you cannot use it.
>You can change the race section in the _RefSkill table and open it for EU characters, but I do not recommend it, sometimes it freezes the character.
14-) Necessary missing files were added to Data.Pk2 and Particles.Pk2.
> If you add things like God bless, char effect, their effects will not be squared.
15-) There are up to 110 rows in _LevelData. I deleted 111 and above, please be informed.
16-) Stall gold limit is set to 500 B on sro_client. Consignment gold rate has been fixed.
> If you do not want to use the files I shared, you must also make this setting on your own gameserver.exe, otherwise there will be inconsistencies.
17-) RefShopItemStockPeriod table has been corrected.
18 -)Castle war and honor update tables have been fixed.
19-) The Senior General Ki bug in the Medusa trigger has been fixed.
20-) It was updated to Version 1.
_________________________________
*// THINGS YOU NEED TO CHECK *\\
*Check all FGW maps by flying with GM mastery skills.
>Envy and other mobs spawn, but it is useful to check the number of mobs.
> I did not touch the talisman drop rates and other (sox, tablet, stone, elixir etc.) drop rates.
___________________________
VSUPLOAD UNLIMITED DOWNLOAD LINKS
*** Hidden text: cannot be quoted. ***
I injected Jellybitz's GS and Shard DLLs into the GS and Shard files. You'll also see the *.ini files for these DLLs in the files. There are many settings there.
For example, I can say changing the number of guild storage pages. You can customize it.
vSRO-GameServer.ini and vSRO-ShardManager.ini in the main Files folder
Since the file sizes are too large, I cannot add the virus total because the site has a file size limit.
Also, I use licensed Eset nod32, if there was any virus, it would not open anyway.
ADDITIONALLY: A GM character account already exists in the TB_User table.
ID 1 PW 1
How do you unlock GM mastery for your own character?
There is a table named _CharSkillMastery on SRO_VT_SHARD.
Find your character ID from the _Char table and enter it in the first cell at the bottom of the _CharSkillMastery table. The second cell will be the Mastery ID; the GM Mastery ID is 289. The final cell is the MasteryLevel. Just enter 1.
You can add it at the bottom, but the table will pull the part you add below the mastery lines of your character, be calm.
Well
Your CHAR ID 289 1
Shaped.
If you are in the game while doing this and you teleport, you will become a DC, this is not a problem.
ADDITIONAL NOTE : In my own game, I made changes to the walls and other elements within the city of Constantinople. Since I had collected the data content completely, I used my own data. For example, there are visual changes such as the inscription on the church fountain, the flags, and the FSM posters on the wall at the bottom of the vault. If you don't want them, you can revert them to their original state by pulling the Constantinople ddjs from the data in a regular game. Also, the Constantinople guild NPC has been moved to the normal vault.
