vSRO Paylaşım Clean DB+Client+Files (Fixed) - Sınırsız link VsUpload.com


This is a post with fixes made on 1.88 Clean DB in our forum.


DB has been overhauled.
  • The _RefShopItemStockPeriod table is synchronized with the corresponding txt on the media side.
  • Medusa trigger fixed.
  • Castle structures have been fixed. (Keep in mind that if you reset the database, you should always reset the castle and fix the structures.)
  • Honor Update section has been fixed.
  • The files have been renewed as unlimited links.

This database was fixed and shared by DragonSlayer for members of www.vsro.org .

*// Fixes made on the 1.88 clean database are listed below.

1-) The client has been translated into English.

2-) The bug that occurred in F1 in the Skill bar has been fixed. The Skill bar appears empty.

3-) Avatar tabs have been opened in Item Mall.

4-) The envy spawn problem in FGW has been fixed.

5-) GameWorl auto return bug has been fixed.
> Normally, the game automatically kicks your character out after the end of the event in BA, CTF and rank quests.
>Due to this bug, your character was not automatically kicked out.

6-) There is no Job and Guild penalty in Clean database.
> The _AddTimedJob procedure has been edited and the guild penalty has been set to 3 days and the job penalty has been set to 7 days.

7-) Honor rank has been fixed.

8 -) When the potions in the inventory are used and returned in the clean database, they come back as if they were never used.
This issue was resolved by editing the procedure > _STRG_DEL_ITEM_NoTX.

9-) mBot can press the blue pills in the game one after the other without checking the seconds. This situation is called the blue pill bug.
> Fixed.

10-) There is a warning called "QuestRaiseEvent" in the GameServer, originating from DefaultQuests.
> Fixed

11-) Castle war and structures have been fixed.

12-= Stacks increased.
> Pots 1000, batteries 250, speed 50, tablets and stones 100, arrow&bolt 2500

13-) GM Mastery has been added.
> Do not open it in EU characters, you cannot use it.
>You can change the race section in the _RefSkill table and open it for EU characters, but I do not recommend it, sometimes it freezes the character.

14-) Necessary missing files were added to Data.Pk2 and Particles.Pk2.
> If you add things like God bless, char effect, their effects will not be squared.

15-) There are up to 110 rows in _LevelData. I deleted 111 and above, please be informed.

16-) Stall gold limit is set to 500 B on sro_client. Consignment gold rate has been fixed.
> If you do not want to use the files I shared, you must also make this setting on your own gameserver.exe, otherwise there will be inconsistencies.

17-) RefShopItemStockPeriod table has been corrected.

18 -)Castle war and honor update tables have been fixed.

19-) The Senior General Ki bug in the Medusa trigger has been fixed.

20-) It was updated to Version 1.

_________________________________

*// THINGS YOU NEED TO CHECK *\\

*Check all FGW maps by flying with GM mastery skills.
>Envy and other mobs spawn, but it is useful to check the number of mobs.
> I did not touch the talisman drop rates and other (sox, tablet, stone, elixir etc.) drop rates.

___________________________
VSUPLOAD UNLIMITED DOWNLOAD LINKS
*** Hidden text: cannot be quoted. ***

I injected Jellybitz's GS and Shard DLLs into the GS and Shard files. You'll also see the *.ini files for these DLLs in the files. There are many settings there.
For example, I can say changing the number of guild storage pages. You can customize it.
vSRO-GameServer.ini and vSRO-ShardManager.ini in the main Files folder

Since the file sizes are too large, I cannot add the virus total because the site has a file size limit.
Also, I use licensed Eset nod32, if there was any virus, it would not open anyway.



ADDITIONALLY: A GM character account already exists in the TB_User table.
ID1
PW1

How do you unlock GM mastery for your own character?
There is a table named _CharSkillMastery on SRO_VT_SHARD.
Find your character ID from the _Char table and enter it in the first cell at the bottom of the _CharSkillMastery table. The second cell will be the Mastery ID; the GM Mastery ID is 289. The final cell is the MasteryLevel. Just enter 1.
You can add it at the bottom, but the table will pull the part you add below the mastery lines of your character, be calm.
Well
Your CHAR ID2891

Shaped.
If you are in the game while doing this and you teleport, you will become a DC, this is not a problem.



ADDITIONAL NOTE : In my own game, I made changes to the walls and other elements within the city of Constantinople. Since I had collected the data content completely, I used my own data. For example, there are visual changes such as the inscription on the church fountain, the flags, and the FSM posters on the wall at the bottom of the vault. If you don't want them, you can revert them to their original state by pulling the Constantinople ddjs from the data in a regular game. Also, the Constantinople guild NPC has been moved to the normal vault.

This is a post with fixes made on 1.88 Clean DB in our forum.


DB has been overhauled.
  • The _RefShopItemStockPeriod table is synchronized with the corresponding txt on the media side.
  • Medusa trigger fixed.
  • Castle structures have been fixed. (Keep in mind that if you reset the database, you should always reset the castle and fix the structures.)
  • Honor Update section has been fixed.
  • The files have been renewed as unlimited links.

This database was fixed and shared by DragonSlayer for members of www.vsro.org .

*// Fixes made on the 1.88 clean database are listed below.

1-) The client has been translated into English.

2-) The bug that occurred in F1 in the Skill bar has been fixed. The Skill bar appears empty.

3-) Avatar tabs have been opened in Item Mall.

4-) The envy spawn problem in FGW has been fixed.

5-) GameWorl auto return bug has been fixed.
> Normally, the game automatically kicks your character out after the end of the event in BA, CTF and rank quests.
>Due to this bug, your character was not automatically kicked out.

6-) There is no Job and Guild penalty in Clean database.
> The _AddTimedJob procedure has been edited and the guild penalty has been set to 3 days and the job penalty has been set to 7 days.

7-) Honor rank has been fixed.

8 -) When the potions in the inventory are used and returned in the clean database, they come back as if they were never used.
This issue was resolved by editing the procedure > _STRG_DEL_ITEM_NoTX.

9-) mBot can press the blue pills in the game one after the other without checking the seconds. This situation is called the blue pill bug.
> Fixed.

10-) There is a warning called "QuestRaiseEvent" in the GameServer, originating from DefaultQuests.
> Fixed

11-) Castle war and structures have been fixed.

12-= Stacks increased.
> Pots 1000, batteries 250, speed 50, tablets and stones 100, arrow&bolt 2500

13-) GM Mastery has been added.
> Do not open it in EU characters, you cannot use it.
>You can change the race section in the _RefSkill table and open it for EU characters, but I do not recommend it, sometimes it freezes the character.

14-) Necessary missing files were added to Data.Pk2 and Particles.Pk2.
> If you add things like God bless, char effect, their effects will not be squared.

15-) There are up to 110 rows in _LevelData. I deleted 111 and above, please be informed.

16-) Stall gold limit is set to 500 B on sro_client. Consignment gold rate has been fixed.
> If you do not want to use the files I shared, you must also make this setting on your own gameserver.exe, otherwise there will be inconsistencies.

17-) RefShopItemStockPeriod table has been corrected.

18 -)Castle war and honor update tables have been fixed.

19-) The Senior General Ki bug in the Medusa trigger has been fixed.

20-) It was updated to Version 1.

_________________________________

*// THINGS YOU NEED TO CHECK *\\

*Check all FGW maps by flying with GM mastery skills.
>Envy and other mobs spawn, but it is useful to check the number of mobs.
> I did not touch the talisman drop rates and other (sox, tablet, stone, elixir etc.) drop rates.

___________________________
VSUPLOAD UNLIMITED DOWNLOAD LINKS
*** Hidden text: cannot be quoted. ***

I injected Jellybitz's GS and Shard DLLs into the GS and Shard files. You'll also see the *.ini files for these DLLs in the files. There are many settings there.
For example, I can say changing the number of guild storage pages. You can customize it.
vSRO-GameServer.ini and vSRO-ShardManager.ini in the main Files folder

Since the file sizes are too large, I cannot add the virus total because the site has a file size limit.
Also, I use licensed Eset nod32, if there was any virus, it would not open anyway.



ADDITIONALLY: A GM character account already exists in the TB_User table.
ID1
PW1

How do you unlock GM mastery for your own character?
There is a table named _CharSkillMastery on SRO_VT_SHARD.
Find your character ID from the _Char table and enter it in the first cell at the bottom of the _CharSkillMastery table. The second cell will be the Mastery ID; the GM Mastery ID is 289. The final cell is the MasteryLevel. Just enter 1.
You can add it at the bottom, but the table will pull the part you add below the mastery lines of your character, be calm.
Well
Your CHAR ID2891

Shaped.
If you are in the game while doing this and you teleport, you will become a DC, this is not a problem.



ADDITIONAL NOTE : In my own game, I made changes to the walls and other elements within the city of Constantinople. Since I had collected the data content completely, I used my own data. For example, there are visual changes such as the inscription on the church fountain, the flags, and the FSM posters on the wall at the bottom of the vault. If you don't want them, you can revert them to their original state by pulling the Constantinople ddjs from the data in a regular game. Also, the Constantinople guild NPC has been moved to the normal vault.
the best of the best
 

Forumumuzda bulunan 1.88 Clean DB üzerinden yapılmış fixli bir paylaşımdır.


DB elden geçirildi.
  • _RefShopItemStockPeriod tablosu media tarafında bulunan karşılık gelen txt ile eşitlendi.
  • Medusa triggerı düzeltildi.
  • Kale yapıları fixlendi. ( Aklınızda bulunsun, veritabanını sıfırlarsanız kaleyi her daim sıfırlayıp yapıları fixlemelisiniz.)
  • Honor Update kısmı fixlendi.
  • Dosyalar sınırsız link olarak yenilendi.

Bu veritabanı www.vsro.org üyeleri için, DragonSlayer tarafından fixlenip paylaşılmıştır.

*// 1.88 clean veritabanı üzerinden yapılan fixlemeler aşağıda yazılıdır.

1-) Client ingilizce diline çevrildi.

2-) Skill barında F1'de oluşan bug fixlendi.. Skill bar boş olarak geliyor.

3-) Item Mall'da avatar sekmeleri açıldı.

4-) FGW'de yaşanan envy spawn problemi fixlendi.

5-) GameWorl auto return bug'ı fixlendi.
> Normalde oyun, BA, CTF ve rütbe görevlerinde event bitiminden sonra karakterinizi otomatik olarak dışarı atar.
>Bu bug sebebiyle karakteriniz otomatik olarak dışarı atılmıyordu.

6-) Clean database'de Job ve Guild cezası mevcut değildir.
> _AddTimedJob prosedürü düzenlenerek guild 3, job cezası ise 7 gün olarak ayarlandı.

7-) Honor rank fixlendi.

8 -) Clean database'de envaterde bulunan potlar kullanılıp return atıldığında sanki hiç kullanılmamış gibi geri gelir.
> _STRG_DEL_ITEM_NoTX prosedürü düzenlenerek bu sorun giderildi.

9-) mBot, oyunda bulunan mavi pilleri saniyesine bakmadan art arda basabilir.. Bu durum mavi pill bug'ı diye anılır.
> Fixlendi.

10-) GameServer'da DefaultQuest'lerden kaynaklı, "QuestRaiseEvent" isminde bir uyarı geçmektedir.
> Fixlendi

11-) Kale savaşı ve yapıları fixlendi.

12-= Stacklar yükseltildi.
> Potlar 1000, piller 250, speed 50, tablet ve stone'lar 100, arrow&bolt 2500

13-) GM Mastery eklendi.
> Eu karakterlerde açmayınız kullanamazsınız.
>_RefSkill tablosunda race kısmını değiştirip EU karakterler için açabilirsiniz fakat tavsiye etmem, bazen karakteri donduruyor.

14-) Data.Pk2 ve Particles.Pk2 içine gerekli olan eksik dosyalar eklendi.
> God bless, char Effect gibi eklemeler yaparsanız efektleri kareleme yapmayacak.

15-) _LevelData'da 110'a kadar satır bulunmakta. 111 ve üzerini sildim bilginiz olsun.

16-) Stall gold limiti sro_client üzerinde 500 B olarak ayarlıdır. Consignment gold oranı fixlendi.
> Paylaştığım files'sı kullanmak istemezseniz kendi gameserver.exe'niz üzerinde de bu ayarlamayı yapmalısınız yoksa tutarsızlık olur.

17-) RefShopItemStockPeriod tablosu düzeltildi.

18 -)Kale savaşı ve honor update tabloları fixlendi.

19-) Medusa triggerında bulunan Senior General Ki bugı fixlendi.

20-) Version 1'e çekildi.

_________________________________

*// KONTROL ETMENİZ GEREKENLER *\\

*GM mastery skilleri ile uçarak FGW haritalarının hepsini kontrol ediniz.
>Envy ve diğer moblar spawn olmakta fakat mob sayısını kontrol etmenizde fayda var.
> Talisman drop rateleri ve diğer (sox, tablet,stone, elixir vs) drop ratelerine dokunmadım.

___________________________
VSUPLOAD SINIRSIZ DOWNLOAD LINKLERI
*** Gizli metin: alıntı yapılamaz. ***

I injected Jellybitz's GS and Shard DLLs into the GS and Shard files. You'll also see the *.ini files for these DLLs in the files. There are many settings there.
For example, I can say changing the number of guild storage pages. You can customize it.
vSRO-GameServer.ini and vSRO-ShardManager.ini in the main Files folder

Since the file sizes are too large, I cannot add the virus total because the site has a file size limit.
Also, I use licensed Eset nod32, if there was any virus, it would not open anyway.



ADDITIONALLY: A GM character account already exists in the TB_User table.
ID1
PW1

How do you unlock GM mastery for your own character?
There is a table named _CharSkillMastery on SRO_VT_SHARD.
Find your character ID from the _Char table and enter it in the first cell at the bottom of the _CharSkillMastery table. The second cell will be the Mastery ID; the GM Mastery ID is 289. The final cell is the MasteryLevel. Just enter 1.
You can add it at the bottom, but the table will pull the part you add below the mastery lines of your character, be calm.
Well
Your CHAR ID2891

Shaped.
If you are in the game while doing this and you teleport, you will become a DC, this is not a problem.



ADDITIONAL NOTE : In my own game, I made changes to the walls and other elements within the city of Constantinople. Since I had collected the data content completely, I used my own data. For example, there are visual changes such as the inscription on the church fountain, the flags, and the FSM posters on the wall at the bottom of the vault. If you don't want them, you can revert them to their original state by pulling the Constantinople ddjs from the data in a regular game. Also, the Constantinople guild NPC has been moved to the normal vault.
thanks
 

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