kesme görevi ekledim görevi bitirdim npc teslim edicem hata altta gördüğünüz gibi scipt içeriğide bu
function QNO_ISU_KILL()
QUESTID = LuaGetQuestID("QNO_ISU_KILL")
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 42, 60)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_TEST_QUEST")
LuaInsertMissionOrCompleteNpc("NPC_TEST_QUEST")
LuaQuestInsertNpc(1, "NPC_TEST_QUEST")
LuaSetAchievementLimit(0)
LuaSetMissionDataSize(QUESTID, 1)
LuaSetMissionData_EX(QUESTID, 0, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_ISU_KILL", 1, "MOB_KK_PENON_F", 0, 2000, 0, 1)
InsertQuestMenuStringList("NPC_TEST_QUEST", 8, "BASIC_MENUSTRING_GREETING", "SN_NPC_CH_TICKET_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_ISU_KILL_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_ISU_KILL_02", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_ISU_KILL_03", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_ISU_KILL_04", "BASIC_MENUSTRING_INVENTORY_FULL", "SN_TALK_QNO_ISU_KILL_05", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_ISU_KILL_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_ISU_KILL_07")
LuaSetMissionCompleteNum(0)
PAY_ITEM_METHOD_EXACT = 1
LuaSetAchievedItem(1, 0, 0, 0, 1, "ITEM_EVENT_REVERSE_RETURN_SCROLL", 1)
LuaSetAchievedSkillPont(0)
end
function QNO_ISU_KILL()
QUESTID = LuaGetQuestID("QNO_ISU_KILL")
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 42, 60)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_TEST_QUEST")
LuaInsertMissionOrCompleteNpc("NPC_TEST_QUEST")
LuaQuestInsertNpc(1, "NPC_TEST_QUEST")
LuaSetAchievementLimit(0)
LuaSetMissionDataSize(QUESTID, 1)
LuaSetMissionData_EX(QUESTID, 0, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_ISU_KILL", 1, "MOB_KK_PENON_F", 0, 2000, 0, 1)
InsertQuestMenuStringList("NPC_TEST_QUEST", 8, "BASIC_MENUSTRING_GREETING", "SN_NPC_CH_TICKET_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_ISU_KILL_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_ISU_KILL_02", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_ISU_KILL_03", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_ISU_KILL_04", "BASIC_MENUSTRING_INVENTORY_FULL", "SN_TALK_QNO_ISU_KILL_05", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_ISU_KILL_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_ISU_KILL_07")
LuaSetMissionCompleteNum(0)
PAY_ITEM_METHOD_EXACT = 1
LuaSetAchievedItem(1, 0, 0, 0, 1, "ITEM_EVENT_REVERSE_RETURN_SCROLL", 1)
LuaSetAchievedSkillPont(0)
end


