Bu paylaşacağım query Prosodurler tarafımca düzeltip paylaşımınıza Sunulmuştur. Bunu Sunucular 100 TL üstü yapar size ufak hediyem olsun unutmayalım !
iyi Forumlar Dilerim VSRO
DATABASE KISIMLARINI EKLIYELIM ONCELIKLE
ObjCommon
ObjItem
SRO_VT_LOG - Okutulucak prosodur
SRO_VT_LOG -AddLogItem As'nin hemen altına ekleyin
MEDİA PK2 KISMI :
itemdata45000
textdataobject
iyi Forumlar Dilerim VSRO
DATABASE KISIMLARINI EKLIYELIM ONCELIKLE
ObjCommon
PHP:
1300273ITEM_MALL_WEAPON_UPGRADE_SCROLL????? (????)xxxSN_ITEM_MALL_WEAPON_UPGRADE_SCROLLSN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESC003331180000300110010010000000-10-10-10-10-10000000100000xxxitem\etc\drop_mall_scroll.bsritem\etc\archemy_skillstone_wind.ddjxxxxxx43420
ObjItem
PHP:
4336112001000000000000000000000000000000000000000000000000000000001000????1?????? -1RESURRECT-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx-1xxx000
SRO_VT_LOG - Okutulucak prosodur
PHP:
USE [SRO_VT_LOG]
GO
/****** Object: StoredProcedure [dbo].[_UpgradeSystem] Script Date: 02/20/2015 08:35:45 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE PROCEDURE [dbo].[_UpgradeSystem]
@CharID Int
As
-- Declare expression.
Declare @CreaterName Varchar(60) = 'DuMaN' , -- Creater Name
@WeaponSlot Int = 13 , -- char inventory weapon slot
@ShieldSlot Int = 13 , -- char inventory shield slot
@ReqOptLevel Int = 12 , -- Change old item requiared plus for upgrade.
@NewOptLevel Int = 0 , -- Change new item plus after upgrade
-- Set Old and New Weapons RefObjCommon ID below
-- Use This Query to get each item ID by Codename128
-- Select ID From [SRO_VT_SHARD].[dbo].[_RefObjCommon] Where CodeName128 Like 'Item Code Name'
---> Old weapon ID's ---> New weapons ID's
@Old_CH_SWORD_ID Int = 25611 , @New_CH_SWORD_ID Int = 25669 , --@New Chinese Sword
@Old_CH_BLADE_ID Int = 25612 , @New_CH_BLADE_ID Int = 25670 , --@Chinese Blade
@Old_CH_SPEAR_ID Int = 25613 , @New_CH_SPEAR_ID Int = 25671 , --@Chinese Spear
@Old_CH_TBLADE_ID Int = 25614 , @New_CH_TBLADE_ID Int = 25672 , --@Chinese Glaive
@Old_CH_BOW_ID Int = 25615 , @New_CH_BOW_ID Int = 25673 , --@Chinese Bow
@Old_CH_SHIELD_ID Int = 25616 , @New_CH_SHIELD_ID Int = 25674 , --@Chinese Shield
@Old_EU_DAGGER_ID Int = 25623 , @New_EU_DAGGER_ID Int = 25681 , --@European Dagger
@Old_EU_XBOW_ID Int = 25624 , @New_EU_XBOW_ID Int = 25682 , --@European CrossBow
@Old_EU_AXE_ID Int = 25622 , @New_EU_AXE_ID Int = 25680 , --@European Axe
@Old_EU_SWORD_ID Int = 25620 , @New_EU_SWORD_ID Int = 25678 , --@European One Hand Sword
@Old_EU_TSWORD_ID Int = 25621 , @New_EU_TSWORD_ID Int = 25679 , --@European Two Hand Sword
@Old_EU_TSTAFF_ID Int = 25625 , @New_EU_TSTAFF_ID Int = 25683 , --@European Two Hand Staff
@Old_EU_STAFF_ID Int = 25627 , @New_EU_STAFF_ID Int = 25685 , --@European Claric Rod
@Old_EU_DSTAFF_ID Int = 25626 , @New_EU_DSTAFF_ID Int = 25684 , --@European Warlock Rod
@Old_EU_HARP_ID Int = 25628 , @New_EU_HARP_ID Int = 25686 , --@European Harp
@Old_EU_SHIELD_ID Int = 25629 , @New_EU_SHIELD_ID Int = 25687 --@European Shield
--------------------------------------------------------------------------------------------
-- Start Upgrade system :
-- CH Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SWORD_ID and (OptLevel >= @ReqOptLevel) --@Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BLADE_ID and (OptLevel >= @ReqOptLevel) --@Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SPEAR_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_SPEAR_ID and (OptLevel >= @ReqOptLevel) --@Spear
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_TBLADE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_TBLADE_ID and (OptLevel >= @ReqOptLevel) --@T-Blade
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_BOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_CH_BOW_ID and (OptLevel >= @ReqOptLevel) --@Bow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_CH_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_CH_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
-- EU Weapons Upgrade.
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DAGGER_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DAGGER_ID and (OptLevel >= @ReqOptLevel) --@Dagger
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_XBOW_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_XBOW_ID and (OptLevel >= @ReqOptLevel) --@Crossbow
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_AXE_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_AXE_ID and (OptLevel >= @ReqOptLevel) --@Axe
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_SWORD_ID and (OptLevel >= @ReqOptLevel) --@OneHand Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSWORD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSWORD_ID and (OptLevel >= @ReqOptLevel) --@T-Sword
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_TSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_TSTAFF_ID and (OptLevel >= @ReqOptLevel) --@T-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_STAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_STAFF_ID and (OptLevel >= @ReqOptLevel) --@Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_DSTAFF_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_DSTAFF_ID and (OptLevel >= @ReqOptLevel) --@Dark-Staff
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_HARP_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @WeaponSlot and ItemID> 0) and RefItemID = @Old_EU_HARP_ID and (OptLevel >= @ReqOptLevel) --@Harp
Update [SRO_VT_SHARD].[dbo].[_Items] Set RefItemID = @New_EU_SHIELD_ID , OptLevel = @NewOptLevel , CreaterName = @CreaterName Where ID64 = (Select ItemID From [SRO_VT_SHARD].[dbo].[_Inventory] Where CharID = @CharID and Slot = @ShieldSlot and ItemID> 0) and RefItemID = @Old_EU_SHIELD_ID and (OptLevel >= @ReqOptLevel) --@Shield
SRO_VT_LOG -AddLogItem As'nin hemen altına ekleyin
PHP:
---By- CihanOnar-- Weapon upgrade Sistem
IF (@Operation = 41) -- If item used!
Begin
IF (@ItemRefID = 42161) -- RefObjCommon A girdiğiniz id
Begin
Execute [SRO_VT_LOG].[dbo].[_UpgradeSystem] @CharID
End
End
MEDİA PK2 KISMI :
itemdata45000
PHP:
1300273ITEM_MALL_WEAPON_UPGRADE_SCROLL????? (????)xxxSN_ITEM_MALL_WEAPON_UPGRADE_SCROLLSN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESC003331180000300110010010000000-10-10-10-10-10000000100000xxxitem\etc\drop_mall_scroll.bsritem\etc\archemy_skillstone_wind.ddjxxxxxx 1 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000 ???? 1 ?????? -1 RESURRECT -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
textdataobject
PHP:
1SN_ITEM_MALL_WEAPON_UPGRADE_SCROLLWeapons Upgrade Scroll
1SN_ITEM_MALL_WEAPON_UPGRADE_SCROLL_TT_DESCBu Scroll Kunalıldıgında Teleport Edilirsiniz üstünüzde Takılı olan item Bir üst Seviye'ye Geçiş Sağlanılır By-CihanOnar